Roland Smeenk is a freelance HoloLens developer and creative coder. He loves to develop interactive experiences that combine the digital and physical world in interesting new ways. Roland is author of the HoloLens Shader Pack and the HoloLens 3D Spectator that are available from the Unity Asset Store.
Unicorns & shaders are concepts that are often surrounded by magic. In this lecture we will try to reveal their magic. You will learn how to built shaders in Unity from the ground up and we will discuss the available tools for building shaders. We will target HoloLens as the platform and discuss how to […]