Jasper Brekelmans started in the professional motion capture industry almost 20 years ago at Motek Entertainment in Amsterdam working on 3D character rigging, mocap operating/supervision and R&D. You may also know him as Brekel, creating tools for 3D pointcloud / volumetric video recording and markerless motion capture using consumer depth sensors like Kinect, Orbbec and RealSense. He’s been interested in VR/MR for quite a while (the Oculus Rift Kickstarter to be more exact) and has lately been doing research in this field for collaborative experiences and using AR/VR equipment (Rift/Vive/HoloLens/MagicLeap) in 3D animation/VFX production. All of the above has resulted in Microsoft honoring him with the MVP title.
The main vibe of this talk will be inspirational by showing real world examples of using low cost hardware in 3D animation, visual effects and VR/AR/game production. In the first half we’ll explore the use of consumer depth sensors (like Kinect, Orbbec & RealSense). Topics include pointlouds (volumetric video) and motion capture. In the second […]